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Raft Fighter

About

Raft Fight is the first collaborative game project I have ever worked on. A lot of this project was just our team learning as quickly as possible how to use a lot of more complicated unity tools. Our teamwork was good and we functioned well as a team for the first time, but this was more a learning experience that we all learned a ton from. Despite all this, Raft Fight still turned out to be a very fun game that all of us could be proud of, and a real milestone in all of our Game Dev careers, as we now had team experience.

Inspiration

This game was inspired by Enter the Gungeon, as well as other bullet-hell-style games. This rouge-like gameplay was mixed with the wave-like nature of games like Bloons Tower Defense to make the game we have today.

Credits

Collin Cole: Programmer and Level Designer

Lavern Dreves: Artist (Enemies, Player and Environments)

Sebastian Garda: Artist (Enemies, Player and UI )

TJ Meyer: Programmer, Level Designer and Music

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